30 ene 2018
Salón de grados, Departamental II
Disney Research :: Computational Design and Manufacturing of Physical Characters
Ponente: Moritz Baecher heads the Computational Design and Manufacturing group at Disney Research Zurich. His research interests lie at the intersection of computer graphics and digital fabrication and span a wide range of computational aspects therein: interactive design, physically-based and geometric modeling, and data-driven techniques. He applies his knowledge to tackle computational design and digital manufacturing problems at toy, animatronic, and architectural scales. Before joining Disney, he received a Ph.D. from the Harvard School of Engineering and Applied Sciences and graduated with a Masters from ETH Zurich. Abstract: Fabrication-oriented design has recently gained increasing interest from the computer graphics community, triggered by advances in 3D manufacturing technologies. With modern 3D printing technologies, we can manufacture rigid, articulated, mechanical, or deformable characters of almost unbounded complexity at the press of a button, shifting the design complexity towards computation. In this talk, I will first discuss a method to turn asymmetric shapes into stably spinning toys. I will then talk about an approach to estimate articulated models from skinned characters. I will then touch upon techniques for the function-preserving editing of existing, and the design of cable-driven mechanical characters. Last but not least, I will talk about an approach that aids with the design and fabrication of deformable characters that are aware of their deformation state.