Máster Universitario en Informática Gráfica, VideoJuegos y Realidad Virtual

Disney Research :: Computational Design and Manufacturing of Physical Characters

30 ene 2018
16:00
Salón de grados, Departamental II

Disney Research :: Computational Design and Manufacturing of Physical Characters

Ponente: Moritz Baecher heads the Computational Design and Manufacturing group at
Disney Research Zurich. His research interests lie at the intersection of computer 
graphics and digital fabrication and span a wide range of computational aspects 
therein: interactive design, physically-based and geometric modeling, and data-driven 
techniques. He applies his knowledge to tackle computational design and digital 
manufacturing problems at toy, animatronic, and architectural scales. Before joining 
Disney, he received a Ph.D. from the Harvard School of Engineering and Applied 
Sciences and graduated with a Masters from ETH Zurich.

Abstract: Fabrication-oriented design has recently gained increasing interest from 
the computer graphics community, triggered by advances in 3D manufacturing technologies. 
With modern 3D printing technologies, we can manufacture rigid, articulated, mechanical, 
or deformable characters of almost unbounded complexity at the press of a button, 
shifting the design complexity towards computation. In this talk, I will first discuss 
a method to turn asymmetric shapes into stably spinning toys. I will then talk about 
an approach to estimate articulated models from skinned characters. I will then touch 
upon techniques for the function-preserving editing of existing, and the design of 
cable-driven mechanical characters. Last but not least, I will talk about an approach 
that aids with the design and fabrication of deformable characters that are aware of 
their deformation state.