Carlos Aliaga is a computer graphics researcher at Universidad Rey Juan Carlos (Madrid, Spain). He got his PhD in the Graphics & Imaging Lab at Universidad de Zaragoza (Spain), under the supervision of Prof. Dr. Diego Gutiérrez and Dr. Adrián Jarabo. His research has been focused on material appearance and realistic virtual humans, both from the modeling and visual perception perspectives, leading to novel methods published in top-tier journals and conferences in the area of Computer Graphics. Carlos has also served as a regular reviewer and part of the local committee of top journals and conferences in the field, and has been member of two projects funded by the European Comission (VERVE and GOLEM, budgets: €4.8 million and €1.7 million). During his PhD, Carlos was intern in several companies and academic institutions. He worked two times in Walt Disney Animation Studios (Burbank, CA), dealing with modeling, renderingand perception of animated cloth. The internships (June to December 2014 and June to September 2016) were done under the supervision of Rasmus Tamstorf and Carol O’Sullivan, and Matt Chiang and Brent Burley, respectively. In addition, Carlos did couple more stays: in Technicolor R&D (September to December 2016 in Rennes, France), mentored by Patrick Pérez and Tania Pouli, and Porto’s Science Faculty, supervised by Verónica Orvalho (summer 2012). Apart from production-oriented rendering algorithms, Carlos is interested in understanding how artists work in order to develop tools for improving their workflows. In that regard, he has also worked as a freelance digital and traditional artist from high school until now.